Fighter

Abilities of the Fighter are mainly focused around melee combat, increase damage resistance and allow the player to quickly move around in a fight. Fighters are the core of any team, being the classic melee fighters. Additional abilities of this path allow you to use vampirism, stun opponents and more. Max level of Calling combat bonus: +10% movement speed for 3 seconds after using any skill

Leveling up the Fighter
See more about mechanics in the article: Callings

Abilities with the higher level replace their weaker counterparts.

1st Level of Calling
Gem Cost: 3 Link Gems, 15 Simple Gems

Unlocked Abilities: Slash I (weaker version of the Insatiable Strike), Light Sword (passive; summoned if the Fighter doesn't have a weapon)

2nd Level of Calling
Gem Cost: 5 Link Gems, 30 Simple Gems

Unlocked Abilities: Slash II (upgraded Slash I), Dash I

3rd Level of Calling
Gem Cost: 10 Link Gems, 50 Simple Gems, 1 Dark Gem

Unlocked Abilities: Slash III (upgraded Slash II), Dash II (upgraded Dash I), Super Twirl, Block (not implemented yet)

4th Level of Calling
Gem Cost: 15 Link Gems, 150 Simple Gems, 5 Dark Gems

Unlocked Abilities: Dash III (upgraded Dash II), Tectonic Fault I

5th Level of Calling
Gem Cost: 15 Link Gems, 150 Simple Gems, 5 Dark Gems, 5 Rainbow Gems

Unlocked Abilities: Sacrificial Ritual, Tectonic Failt II (upgraded Tectonic Fault I)

Appearance
Basic

Low levels of Calling do not affect the appearance of characters

Final

Fifth level will change the appearance of Fighters - skin as well as pupils of the character turn red and demonic horns appear on the forehead.

Awakened

After the Awakening, Fighter changes even further: skin becomes darker and more saturated, horns grow even more.

Gameplay
Since all the Fighter's damaging abilities are strictly melee - the best tactics for them would include constant movement and accumulation of the Foretaste Charge, which allows to deal colossal damage with the Sacrificial Ritual.