Abilities of the Fighter are mainly focused around melee combat, increase damage resistance and allow the player to quickly move around in a fight. Fighters are the core of any team, being the classic melee fighters. Additional abilities of this path allow you to use vampirism, stun opponents and more.
Max level of Calling combat bonus: +10% movement speed for 3 seconds after using any skill
|Fighter dashes up to 3 meters forward. |
|Energy cost: 15%|
|Cast time: 0.3 s|
|Cooldown: 15 s|
Leveling up the Fighter
See more about mechanics in the article: Callings
Abilities with the higher level replace their weaker counterparts.
1st Level of Calling
Gem Cost: 3 Link Gems, 15 Simple Gems
Unlocked Abilities: Slash I (weaker version of the Insatiable Strike), Light Sword (passive; summoned if the Fighter doesn't have a weapon)
2nd Level of Calling
Gem Cost: 5 Link Gems, 30 Simple Gems
Unlocked Abilities: Slash II (upgraded Slash I), Dash I
3rd Level of Calling
Gem Cost: 10 Link Gems, 50 Simple Gems, 1 Dark Gem
Unlocked Abilities: Slash III (upgraded Slash II), Dash II (upgraded Dash I), Super Twirl, Block (not implemented yet)
4th Level of Calling
Gem Cost: 15 Link Gems, 150 Simple Gems, 5 Dark Gems
Unlocked Abilities: Dash III (upgraded Dash II), Tectonic Fault I
5th Level of Calling
Gem Cost: 15 Link Gems, 150 Simple Gems, 5 Dark Gems, 5 Rainbow Gems
Unlocked Abilities: Sacrificial Ritual, Tectonic Failt II (upgraded Tectonic Fault I)
Low levels of Calling do not affect the appearance of characters
Fifth level will change the appearance of Fighters - skin as well as pupils of the character turn red and demonic horns appear on the forehead.
After the Awakening, Fighter changes even further: skin becomes darker and more saturated, horns grow even more.
Since all the Fighter's damaging abilities are strictly melee - the best tactics for them would include constant movement and accumulation of the Foretaste Charge, which allows to deal colossal damage with the Sacrificial Ritual.