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Fighter

Art for the Fighter.

Abilities of the Fighter are mainly focused around melee combat, increase damage resistance and allow the player to quickly move around in a fight. Fighters are the core of any team, being the classic melee fighters. Additional abilities of this path allow you to use vampirism, stun opponents and more.

Max level of Calling combat bonus: +10% movement speed for 3 seconds after using any skill

Abilities[ | ]

Super Twirl
Fighter spins in place, inflicting 450 points of Physical damage to all players within a radius of 2 meters
Ability Icon Super Twirl
Energy cost: 15%
Cast time: 0.7 s
Cooldown: 3.5 s
Cast range: 0 to 2 meters

Notes:
  • Some Polymorphs may not be able to use this ability
  • Stun, Repulsion and Attraction Effects will not let you use this ability


Sacrificial Ritual
Fighter strikes with the sword, dealing 180 + 130 * {Foretaste Charge} points of Physical Damage
Ability Icon Sacrificial Ritual
Energy cost: 30%
Cast time: 0.8 s
Cooldown: 35 s
Effect: Foretaste Foretaste
Cast range: 0 to 2 meters

Notes:
  • Some Polymorphs may not be able to use this ability
  • Stun, Repulsion and Attraction Effects will not let you use this ability


Tectonic Fault
Fighter swings the sword into the ground, creating a rupture that inflicts 500 points of Physical damage to all enemies inside of its area and stuns them for one second
Ability Icon Tectonic Fault
Energy cost: 15%
Cast time: 0.3 s
Cooldown: 15 s
Effect: Stun Stun
Cast range: 0 to 40 meters

Notes:
  • Some Polymorphs may not be able to use this ability
  • Stun, Repulsion and Attraction Effects will not let you use this ability


Insatiable Strike
Fighter strikes with the sword, dealing 150 points of Physical damage to the enemy. Every successful strike will charge the Foretaste Effect by one, up to 10 max. Every charge increases the speed of movement by 2%. Foretaste Effect resets after 7 seconds if the Insatiable Strike is not used within this period.
Ability Icon Insatiable Strike
Energy cost: 3%
Cast time: 0.3 s
Cooldown: 0.9 s
Effect: Foretaste Foretaste
Cast range: 0 to 2 meters

Notes:
  • Some Polymorphs may not be able to use this ability
  • Stun, Repulsion and Attraction Effects will not let you use this ability
  • [WIP] Instead of the third hit, character will make a short dash forward, dealing 450 Physical damage to every enemy on the way


Dash
Fighter dashes up to 3 meters forward.
Ability Icon Dash
Energy cost: 15%
Cast time: 0.3 s
Cooldown: 15 s
Effect: Dash Dash

Notes:
  • Some Polymorphs may not be able to use this ability
  • Stun, Repulsion and Attraction Effects will not let you use this ability


Leveling up the Fighter[ | ]

See more about mechanics in the article: Callings

Abilities with the higher level replace their weaker counterparts.

1st Level of Calling[ | ]

Gem Cost: 3 Link Gems, 15 Simple Gems

Unlocked Abilities: Slash I (weaker version of the Insatiable Strike), Light Sword (passive; summoned if the Fighter doesn't have a weapon)

2nd Level of Calling[ | ]

Gem Cost: 5 Link Gems, 30 Simple Gems

Unlocked Abilities: Slash II (upgraded Slash I), Dash I

3rd Level of Calling[ | ]

Gem Cost: 10 Link Gems, 50 Simple Gems, 1 Dark Gem

Unlocked Abilities: Slash III (upgraded Slash II), Dash II (upgraded Dash I), Super Twirl, Block (not implemented yet)

4th Level of Calling[ | ]

Gem Cost: 15 Link Gems, 150 Simple Gems, 5 Dark Gems

Unlocked Abilities: Dash III (upgraded Dash II), Tectonic Fault I

5th Level of Calling[ | ]

Gem Cost: 15 Link Gems, 150 Simple Gems, 5 Dark Gems, 5 Rainbow Gems

Unlocked Abilities: Sacrificial Ritual, Tectonic Failt II (upgraded Tectonic Fault I)

Appearance[ | ]

Basic

Low levels of Calling do not affect the appearance of characters

Final

Fifth level will change the appearance of Fighters - skin as well as pupils of the character turn red and demonic horns appear on the forehead.

Awakened

After the Awakening, Fighter changes even further: skin becomes darker and more saturated, horns grow even more.

Gameplay[ | ]

Since all the Fighter's damaging abilities are strictly melee - the best tactics for them would include constant movement and accumulation of the Foretaste Charge, which allows to deal colossal damage with the Sacrificial Ritual.

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