Abilities of the Fighter are mainly focused around melee combat, increase damage resistance and allow the player to quickly move around in a fight. Fighters are the core of any team, being the classic melee fighters. Additional abilities of this path allow you to use vampirism, stun opponents and more.
Max level of Calling combat bonus: +10% movement speed for 3 seconds after using any skill
Fighter spins in place, inflicting 450 points of Physical damage to all players within a radius of 2 meters
Energy cost: 15%
Cast time: 0.7 s
Cooldown: 3.5 s
Cast range: 0 to 2 meters
Notes:
Some Polymorphs may not be able to use this ability
Stun, Repulsion and Attraction Effects will not let you use this ability
Sacrificial Ritual
Fighter strikes with the sword, dealing 180 + 130 * {Foretaste Charge} points of Physical Damage
Energy cost: 30%
Cast time: 0.8 s
Cooldown: 35 s
Effect: Foretaste
Cast range: 0 to 2 meters
Notes:
Some Polymorphs may not be able to use this ability
Stun, Repulsion and Attraction Effects will not let you use this ability
Tectonic Fault
Fighter swings the sword into the ground, creating a rupture that inflicts 500 points of Physical damage to all enemies inside of its area and stuns them for one second
Energy cost: 15%
Cast time: 0.3 s
Cooldown: 15 s
Effect: Stun
Cast range: 0 to 40 meters
Notes:
Some Polymorphs may not be able to use this ability
Stun, Repulsion and Attraction Effects will not let you use this ability
Insatiable Strike
Fighter strikes with the sword, dealing 150 points of Physical damage to the enemy. Every successful strike will charge the Foretaste Effect by one, up to 10 max. Every charge increases the speed of movement by 2%.
Foretaste Effect resets after 7 seconds if the Insatiable Strike is not used within this period.
Energy cost: 3%
Cast time: 0.3 s
Cooldown: 0.9 s
Effect: Foretaste
Cast range: 0 to 2 meters
Notes:
Some Polymorphs may not be able to use this ability
Stun, Repulsion and Attraction Effects will not let you use this ability
[WIP] Instead of the third hit, character will make a short dash forward, dealing 450 Physical damage to every enemy on the way
Dash
Fighter dashes up to 3 meters forward.
Energy cost: 15%
Cast time: 0.3 s
Cooldown: 15 s
Effect: Dash
Notes:
Some Polymorphs may not be able to use this ability
Stun, Repulsion and Attraction Effects will not let you use this ability
Low levels of Calling do not affect the appearance of characters
Final
Fifth level will change the appearance of Fighters - skin as well as pupils of the character turn red and demonic horns appear on the forehead.
Awakened
After the Awakening, Fighter changes even further: skin becomes darker and more saturated, horns grow even more.
Gameplay[ | ]
Since all the Fighter's damaging abilities are strictly melee - the best tactics for them would include constant movement and accumulation of the Foretaste Charge, which allows to deal colossal damage with the Sacrificial Ritual.
Male character in awakened form of Fighter calling
Female character in awakened form of Fighter calling