Abilities of the Trickster will strengthen allies and weaken opponents in a number of cunning ways, giving their team tactical advantage. For example, there is an ability to change the physical size of allies (or opponents), which changes the reach of their abilities and gives access to previously inaccessible terrain elements. Trickster is best at supporting allies and controlling the enemy.
Abilities[ | ]
Trickster throws a random card at the enemy, dealing Physical damage and leaving a Trickster's Mark. Three Marks of the same suit allow you to use Naughty Prank. | |
Energy cost: TBD | |
Cast time: TBD | |
Cooldown: TBD | |
Effect: TBD TBD | |
Cast range: TBD |
Trickster blows up all the enemies that have 3 or more Marks of the same suit. Explosion takes away 50% of target's current health and turn all enemies within a radius of 3 meters into harmless Watermellos. | |
Energy cost: TBD | |
Cast time: TBD | |
Cooldown: TBD | |
Effect: TBD TBD | |
Cast range: TBD |
Trickster creates a magical field and absorbs all allies inside it (all characters except the caster temporarily disappear). This increases the speed of Trickster by 2.5 times and grants immunity to damage and mind control. When the effect of the spell ends, allies reappear around Trickster. | |
Energy cost: TBD | |
Cast time: TBD | |
Cooldown: TBD | |
Effect: TBD TBD | |
Cast range: TBD |
Trickster instantly teleports five meters in the chosen direction | |
Energy cost: TBD | |
Cast time: TBD | |
Cooldown: TBD | |
Effect: TBD TBD | |
Cast range: TBD |
Appearance[ | ]
Basic Low levels of Calling do not affect the appearance of characters
Final
Depending on the gender, character will get either cat or bunny ears with fifth level of the the primary Calling. Also, their pupils will turn violet.
Awakened
After the Awakening, card suits are added to the Trickster's appearance
Gameplay[ | ]
Trickster is more of a "caster type". The best way to utilize his abilities would include a lot of movement, accumulation and then activation of Trickster's Marks.
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